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Boris Salchow (Composer)

Boris Salchow

Boris Salchow


"Almost everything in my Studio has RME cards and interfaces – because they are my undisputed heroes if it comes to the combination of speed, sound quality and reliability. Because of their compatibility and an extremely optimized engineering you will not only find their newest products in my racks but also many devices which are with me since many years and still contribute their part to the whole system in an absolutely dependable way."

"I rely on RME cards since many years. Sound quality and performance are amazing and the hardware is just as reliable as it gets. All my sample library computers as well as my sequencer machine have RME cards. Most of them connect to my mixing rig via 24 or 32 optical channels. With this setup I write and produce music for my most demanding clients and projects. When Audi asked me to create the music for a custom designed multi channel surround system at the Geneva Motor show, I chose RME Firefaces as my main tool. They are high quality devices, that i could rely on, and at the same time they are very flexible, easy to implement and cascade."

Los Angeles based composer Boris Salchow's recent credits include major video game titles such as SONY's Resistance III (2011), Resistance II (2008), Ratchet and Clank - ACIT (2009) and UBI Soft's Rainbow Six Vegas II (2008, additional music).

He writes music for movies, trailers and many commercials for AUDI, ADIDAS, INFINITI, HONDA, among others.

Before moving to Los Angeles in 2005, Boris Salchow wrote and produced music for German TV-series, movies and TV-ads for almost 10 years.


2011: RESISTANCE 3 - Cinematic soundtrack for INSOMNIAC's PS3 game

June 29th, 2011 - Following the critical acclaim of his rousing music score for Insomniac Games' Resistance 2, Boris Salchow returns to craft a darker cinematic soundtrack for RESISTANCE 3 - reflecting the struggle of the remaining group of human survivors against an overwhelming force of alien invaders. To capture an authentic and unique sound for this alternate history sci-fi story set in the 1950's, Salchow and Insomniac recorded the emotionally diverse musical score with orchestra at the historical Abbey Road Studios in London. Developed exclusively for PlayStation 3 by Insomniac Games and published by Sony Computer Entertainment, RESISTANCE 3 was released on September 6, 2011.

Paul Mudra, Audio Director, Insomniac Games: "For RESISTANCE 3 we required a composer who would be able to interpret the nuance of mankind's struggle for survival in a brutal world and create an engaging and emotive score. Boris spent many hours at our studio becoming familiar with the story, meeting with several key members of the development team and immersing himself in our process and culture. The soundtrack that Boris composed is compelling and a perfect fit for the game. We consider it to be a key part of the overall RESISTANCE 3 experience."

Marcus Smith, Creative Director, Insomniac Games: "Working with Boris has been a dream. I've never had the pleasure of working with someone so committed to the project as a whole; Not only did he spend lots of time with us at our studio listening and asking questions, but he'd also make great suggestions on story, pacing and character development. The soundtrack he delivered is stunning in its intricacy, delicacy and humanity."

Boris Salchow: "In RESISTANCE 3 human civilization as such is gone. People flock together in small groups, trying to survive as long as possible. Not even a military organization is left. The soundtrack reflects this - instead of military elements, we find some very intimate sounding compositions where I use piano, woodwinds, a boy soprano and somber string arrangements. For this setting, it was crucial to record the score live since the RESISTANCE 3 score describes the emotions of the survivors. Going to London and recording this music with such incredible A-list musicians at this historical venue was the perfect match for the game, and it was an incredible honor for me personally. I am very thankful that Insomniac made this happen."

Boris Salchow

Recording session in the London Abbey Road Studios.


Video Games

- RESISTANCE 3 (2011) – SONY / INSOMNIAC
- RATCHET & CLANK – a crack in time (2009) - SONY / INSOMNIAC
- RESISTANCE 2 (2008) – SONY / INSOMNIAC
- RAINBOW SIX VEGAS 2 (2008, co producer, addl. music) – UBI SOFT
- BALKO (2007) – ELECTRONIC ARTS GERMANY / BMG

Film and TV projects (excerpt)

- 80 MINUTES (feature, 2008) – AMERICAN CINEMA INTERNATIONAL
- ELSEWHERE (feature, 2008) – DANGEROUS IDEAS, theatrical trailer and additional music
- NIGHTINGALE (feature, 2009) – ENCANTADO FILM, in development
- PROM NIGHT (feature, 2008) – SONY / SCREEN GEM, additional music
- BALKO (TV Series) – RTL/CLT-UFA, seasons 5,6,7,8,9 (current)
- BODYGUARD (TV Movie) – RTL / CLT-UFA, co-producer

- HIGHSPEED (TV Series) – RTL / CLT-UFA
- THRILL (TV Movie) – PRO 7 / CLT-UFA, co-writer
- WOLFF’S TURF (TV Series) – SAT 1/ Nostro Film, multiple episodes



Commercials, trailers and promotionals

- ADIDAS: Music installation Flagship Store Paris 2006, ‘mi’ trailer – promotional film for the stores in San Francisco and Tokyo
- AUDI: 2008/ 2009: Q5, A6, A4, A3 convertible, A4 convertible. 2005 - 2007: Multiple productions for Detroit Car Show
- AUDI/ GENEVA - comprehensive audio solution for AUDI for the Geneva Motor Show 2006
- SCI-FI CHANNEL Germany – opening sequence for the launch of the station / Universal Studios Network
- Commercials/campaigns: INFINITI G (3 spots), LINCOLN, CITIZEN, HONDA, NISSAN, FOOTJOY, BUNTE, NORDA, SPD, WOLF a.o.



Links

www.borissalchow.com

www.easterntalent.net